001/*
002 * Copyright 2010-2015 Institut Pasteur.
003 * 
004 * This file is part of Icy.
005 * 
006 * Icy is free software: you can redistribute it and/or modify
007 * it under the terms of the GNU General Public License as published by
008 * the Free Software Foundation, either version 3 of the License, or
009 * (at your option) any later version.
010 * 
011 * Icy is distributed in the hope that it will be useful,
012 * but WITHOUT ANY WARRANTY; without even the implied warranty of
013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
014 * GNU General Public License for more details.
015 * 
016 * You should have received a copy of the GNU General Public License
017 * along with Icy. If not, see <http://www.gnu.org/licenses/>.
018 */
019package icy.image.colormodel;
020
021import icy.image.lut.LUT;
022import icy.type.DataType;
023
024/**
025 * @author Stephane
026 */
027public class LongColorModel extends IcyColorModel
028{
029    /**
030     * Create a new LongColorModel
031     * 
032     * @param numComponents
033     *        number of color component
034     * @param bits
035     */
036    public LongColorModel(int numComponents, int[] bits)
037    {
038        super(numComponents, DataType.LONG, bits);
039    }
040
041    @Override
042    public int getRGB(Object pixel)
043    {
044        final long[] pix = (long[]) pixel;
045        final int[] scaledData = new int[numComponents];
046
047        for (int comp = 0; comp < numComponents; comp++)
048            scaledData[comp] = (int) colormapScalers[comp].scale(pix[comp]);
049
050        return getIcyColorSpace().toRGBUnnorm(scaledData);
051    }
052
053    /**
054     * Same as getRGB but by using the specified LUT instead of internal one
055     * 
056     * @see java.awt.image.ColorModel#getRGB(java.lang.Object)
057     */
058    @Override
059    public int getRGB(Object pixel, LUT lut)
060    {
061        final long[] pix = (long[]) pixel;
062        final int[] scaledData = new int[numComponents];
063
064        for (int comp = 0; comp < numComponents; comp++)
065            scaledData[comp] = (int) lut.getLutChannel(comp).getScaler().scale(pix[comp]);
066
067        return lut.getColorSpace().toRGBUnnorm(scaledData);
068    }
069
070    @Override
071    public int[] getComponents(Object pixel, int[] components, int offset)
072    {
073        final int[] result;
074
075        if (components == null)
076            result = new int[offset + numComponents];
077        else
078        {
079            if ((components.length - offset) < numComponents)
080                throw new IllegalArgumentException("Length of components array < number of components in model");
081
082            result = components;
083        }
084
085        final long data[] = (long[]) pixel;
086        final int len = data.length;
087
088        for (int i = 0; i < len; i++)
089            result[offset + i] = (int) data[i];
090
091        return result;
092    }
093
094    @Override
095    public Object getDataElements(int[] components, int offset, Object obj)
096    {
097        if ((components.length - offset) < numComponents)
098            throw new IllegalArgumentException("Component array too small" + " (should be " + numComponents);
099
100        final long[] pixel;
101        final int len = components.length;
102
103        if (obj == null)
104            pixel = new long[numComponents];
105        else
106            pixel = (long[]) obj;
107
108        for (int i = 0; i < len; i++)
109            pixel[i] = components[offset + i];
110
111        return pixel;
112    }
113
114    @Override
115    public Object getDataElements(float[] normComponents, int offset, Object obj)
116    {
117        final long[] pixel;
118
119        if (obj == null)
120            pixel = new long[numComponents];
121        else
122            pixel = (long[]) obj;
123
124        for (int c = 0, nc = offset; c < numComponents; c++, nc++)
125            pixel[c] = (long) normalScalers[c].unscale(normComponents[nc]);
126
127        return pixel;
128    }
129
130    @Override
131    public float[] getNormalizedComponents(Object pixel, float[] normComponents, int normOffset)
132    {
133        final float[] result;
134
135        if (normComponents == null)
136            result = new float[numComponents + normOffset];
137        else
138            result = normComponents;
139
140        final long[] data = (long[]) pixel;
141
142        for (int c = 0, nc = normOffset; c < numComponents; c++, nc++)
143            result[nc] = (float) normalScalers[c].scale(data[c]);
144
145        return result;
146    }
147
148}